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Mahjong Glossary & Terms
In this section you can find some of the most common terms used in the game of Mahjong.
- Bamboos - One of the three suits, sometimes bams or sticks.
- Bonus Tiles - Flower or Season tile.
- Characters - One of the three suits, sometimes called cracks.
- Chicken Hand - A hand without points.
- China Jade - A hand composed entirely of green tiles.
- Chow - Three tiles of the same suit in sequence or knitted.
- Circles - One of the three suits, sometimes called coins or dots.
- Concealed - A tile or tiles drawn from the wall and not exposed.
- Discard - A rejected tile which may be claimed by another player.
- Dispersed Kong - A hand with four identical suit tiles other than in a kong.
- Exposed - A face-up tile, part of a set or a discard.
- Family Hand - A hand composed or the three suits, dragons and winds.
- Flower Tile - Bonus Tile.
- Going Mahjong - Declaring a hand worth eight points or more.
- Going Out - Going Mahjong.
- Head - The pair of tiles necessary in most hand to go out.
- Honours - Dragon and wind tiles.
- Knitted Tiles - Tiles 1-4-7, 2-5-8 and 3-6-9 in different suits.
- Kong - Set of four identical tiles.
- Major Tiles - Honours and terminals.
- Matchin Chows - Two matching chows in different suits.
- Meld - A set.
- Nine Gates - A single suit hand in which any tile of the same suit completes the hand.
- Progressive Chows - Chows stepped up one or two digits.
- Progressive Pungs - Pungs stepped up one digit.
- Pung - Set of three identical tiles.
- Reversible Tiles - Tiles that have the same appearance when inverted.
- Self-drawn - A tile drawn from the wall.
- Sequence - Set of suit tiles in numerical order.
- Set - Chow, pung or kong.
- Simples - Suit tiles other than terminals.
- Stepped - Chows separated by one or two numbers.
- Terminals - Tiles one and nine of the three suits.
- Thirteen Orphans - A hand composed of one each of every major tile, one tile paired.
- Twin Chows - Two identical chows in the same suit.
- Void Suit - A hand lacking tiles of one suit.
- Wall - Tiles assembled face down at the start of the game.
- Wind, Own - Wind corresponding to the player's seat.
- Wind, Prevailing - The wind of the round.
- Wind, Seat - Wind corresponding to the player's seat.

