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SCORING HANDS IN MAHJONG


There are 81 scoring hands, or ways to end a game in Mahjong. These are as follows:

  • 13 hands score 1 point
  • 10 hands score 2 points
  • 4 hands score 4 points
  • 7 hands score 6 points
  • 9 hands score 8 points
  • 5 hands score 12 points
  • 6 hands score 16 points
  • 9 hands score 24 points
  • 3 hands score 32 points
  • 2 hands score 48 points
  • 6 hands score 64 points
  • 7 hands score 88 points

These hands can also be classified by type – there are:

  • 10 Honor tile based scoring hands
  • 16 Chow based scoring hands
  • 19 Pung based scoring hands (including 5 concealed hands)
  • 2 seven Pairs scoring hands
  • 7 Suit based scoring hands
  • 8 Terminal based scoring hands
  • 2 Knitted tiles scoring hands
  • 12 Types of Wait scoring hands (including 2 concealed hands)
  • 5 Special hands


THE 13 HANDS THAT SCORE 1 POINT

1. PURE DOUBLE CHOW – CHOW BASED

Two Chows (runs) of the same suit and numerical sequence.

Character 2 Tile  Character 3 Tile  Character 4 Tile   Character 2 Tile  Character 3 Tile  Character 4 Tile

2. MIXED DOUBLE CHOW

Two Chows (runs) of the same numerical sequence but in two different suits.

Character 2 Tile  Character 3 Tile  Character 4 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile

3. SHORT STRAIGHT

Two consecutive Chows in the same suit

Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 5 Tile  Bamboo 6 Tile  Bamboo 7 Tile

4. TWO TERMINAL CHOWS

Two Terminal Chows in the same suit. A Terminal Chow is three consecutive tiles that include either a 1 or a 9.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Bamboo 7 Tile  Bamboo 8 Tile  Bamboo 9 Tile

5. PUNG OF TEMINALS OR HONORS

Each Pung of terminals (1’s or 9s) or Honors scores 1 point

Dot 6 Tile  Dot 6 Tile  Dot 6 Tile

6. MELDED KONG

A Kong claimed from another player or promoted from a melded Pung.

Character 7 Tile  Character 7 Tile  Character 7 Tile  Character 7 Tile

7. ONE VOIDED SUIT

A hand that is missing one suit entirely, so has either no Characters, no Dots or no Bamboos.

Dot 1 Tile  Dot 2 Tile  Dot 3 Tile  Dot 5 Tile   Dot 6 Tile  Dot 7 Tile   Bamboo 6 Tile  Bamboo 6 Tile  Bamboo 6 Tile   Dot 2 Tile  Dot 2 Tile  Dot 2 Tile   Red Dragon Tile  Red Dragon Tile;

8. NO HONORS

A hand entirely made up of suit tiles, with no Honor tiles (but can contain Terminals).

Character 2 Tile  Character 3 Tile  Character 4 Tile   Dot 6 Tile  Dot 6 Tile  Dot 6 Tile   Bamboo 8 Tile  Bamboo 8 Tile  Bamboo 8 Tile   Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile   Character 8 Tile  Character 8 Tile

9. EDGE WAIT

A hand waiting for an Edge – only one tile possible to complete the hand. So waiting for a 3 to complete 1-2-3 or a 7 to complete 7-8-9. This scoring hand is invalid if there are any other waits. It is acceptable to have combinations that do not add to the variety of tiles required, e.g. 7-7-8-9 which is a combination of Edge Wait and Single Wait, but only the 7 can actually complete the hand


10. CLOSED WAIT

A hand that goes out on a closed wait – e.g. 4-6 waiting for the 5. If combined with other waits the hand is invalid (e.g. 3-5-5-5 does not count for Single Wait or Closed Wait). It is acceptable, however, to have combinations that do not add to the variety of tiles required, e.g. 1-2-2-3-4, which is a Closed Wait and Edge Wait but only the 3 can complete the hand.


11. SINGLE WAIT

Going out on a Single Waity is known as Finishing a Head. Any type of combination wait invalidates the hand. It is acceptable, however, to have combinations that do not add to the variety of tiles required, e.g. 5-6-6-7, which is a Closed Wait and Single Wait but only the 6 can complete the hand.


12. SELF-DRAWN

Going out with a tile drawn from the Wall.


13. FLOWER TILES

When a player goes out with the replacement tile drawn for a Flower tile, Self Drawn (one point) is added to the point total for the hand.



THE TEN HANDS THAT SCORE 2 POINTS

14. DRAGON PUNG

One Pung of Dragon tiles, that can be melded or concealed.

Green Dragon Tile  Green Dragon Tile  Green Dragon Tile

15. PREVALENT WIND

A Pung of the Prevalent or Table Wind corresponding to the round of play in progress. May be concealed or melded.

East Wind Tile  East Wind Tile  East Wind Tile

16. SEAT WIND

A Pung of the player’s Seat Win – concealed or melded.


17. CONCEALED HAND

A player that goes out off another player’s discarded tile and has a concealed hand with no melded sets.


18. ALL CHOWS

A hand consisting of all Chows and no honor tiles as the pair.

Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile   Character 7 Tile  Character 8 Tile  Character 9 Tile   Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Dot 2 Tile  Dot 3 Tile  Dot 4 Tile   Dot 7 Tile  Dot 7 Tile

19. TILE HOG

Using all 4 of a number in a single suit, but without declaring them as a Kong. You cannot count a Concealed Kong or Melded Kong as Tile Hog.

Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile   Dot 7 Tile  Dot 8 Tile  Dot 9 Tile   Dot 5 Tile  Dot 6 Tile  Dot 7 Tile   Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile   Dot 7 Tile  Dot 7 Tile  

20. DOUBLE PUNG

Two Pungs of the same number

Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile   Dot 3 Tile  Dot 3 Tile  Dot 3 Tile  

21. TWO CONCEALED PUNGS

Two concealed Pungs (Pungs made without claiming tiles from another player).

Character 8 Tile  Character 8 Tile  Character 8 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile  

23. CONCEALED KONG

A Kong made from tiles all drawn from the wall, not claimed from another player.


24. ALL SIMPLES

A hand made up of no Honor tiles, and no Terminals.

Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile   Bamboo 8 Tile  Bamboo 8 Tile  Bamboo 8 Tile   Dot 2 Tile  Dot 3 Tile  Dot 4 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile   Dot 7 Tile  Dot 7 Tile


THE 4 HANDS THAT SCORE 4 POINTS

25. OUTSIDE HAND

A hand with a Terminal or Honor in each element of it, including the pair/head.

Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Bamboo 8 Tile  Bamboo 8 Tile  Bamboo 8 Tile   Red Dragon Tile  Red Dragon Tile  Red Dragon Tile   White Dragon Tile  White Dragon Tile

It may be combined with:

  • Pure Double Chow
  • Lower Three
  • Tile Hog
  • Double Pung
  • Pung of Terminals or Honors
  • Mixed Double Chow
  • Two Terminal Chows
  • One Voided Suit.

25. FULLY CONCEALED HAND

A hand completed without making any melds, and that draws from the Wall to finish.


26. TWO MELDED KONGS

A finished hand that contains two claimed Kongs.

Dot 9 Tile  Dot 9 Tile  Dot 9 Tile  Dot 9 Tile   Character 9 Tile  Character 9 Tile  Character 9 Tile  Character 9 Tile

27. LAST TILE

Going out with a tile that is the last of its kind. To claim this hand, the tile must be known to all players to be the last of its kind, which means that the other 3 tiles need to be in discard piles or used in claimed sets. You cannot add points for Robbing the Kong.



THE 7 HANDS THAT SCORE 6 POINTS

28. ALL PUNGS

A hand consiting of all Pungs (or Kongs) and no Chows.

Bamboo 8 Tile  Bamboo 8 Tile  Bamboo 8 Tile   Dot 3 Tile  Dot 3 Tile  Dot 3 Tile   Character 7 Tile  Character 7 Tile  Character 7 Tile   Bamboo 4 Tile  Bamboo 4 Tile  Bamboo 4 Tile   Dot 9 Tile  Dot 9 Tile  

29. HALF FLUSH

A hand formed from any of the suits and Honors only.

Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile   Dot 2 Tile  Dot 3 Tile  Dot 4 Tile   Green Dragon Tile  Green Dragon Tile  Green Dragon Tile   East Wind Tile  

30. MIXED SHIFTED CHOWS

Three runs of Chows, one in each of the three suits, and each one increasing one in number from the start point of the previous Chow.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Dot 3 Tile  Dot 4 Tile  Dot 5 Tile  

31. ALL TYPES

A hand where each of the 5 elements is formed by using a different tile type:
Characters
Dots
Bamboos
Winds
Dragons

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Character 7 Tile  Character 7 Tile  Character 7 Tile   Dot 3 Tile  Dot 4 Tile  Dot 5 Tile   North Wind Tile  North Wind Tile  North Wind Tile   Green Dragon Tile  Green Dragon Tile

32. MELDED HAND

A hand where every element is completed with discarded tiles, so all 4 sets are claimed, and the player goes out off another player on a single wait.


33. TWO DRAGONS

A hand containing 2 Pungs or Kongs of Dragons.

Green Dragon Tile  Green Dragon Tile  Green Dragon Tile   Red Dragon Tile  Red Dragon Tile  Red Dragon Tile&


THE 9 HANDS THAT SCORE 8 POINTS

34. MIXED STRAIGHT

A straight (tiles 1-9) formed by Chows from all 3 suits.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Character 4 Tile  Character 5 Tile  Character 6 Tile   Dot 7 Tile  Dot 8 Tile  Dot 9 Tile

35. REVERSIBLE TILES

A hand composed completely of tiles that are vertically symmetrical! These tiles are:
Bamboos – 1234589
Dots – 245689
Dragons – White

The hand thus has one voided suit and scores a point for that also.

Bamboo 7 Tile  Bamboo 7 Tile  Bamboo 7 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile   White Dragon Tile  White Dragon Tile  White Dragon Tile   Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile   Dot 4 Tile  Dot 4 Tile  

36. MIXED TRIPLE CHOW

Three Chows of the same numbers – one in each suit.

Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile   Character 4 Tile  Character 5 Tile  Character 6 Tile   Dot 4 Tile  Dot 5 Tile  Dot 6 Tile  

37. MIXED SHIFTED PUNGS

Three Pungs, one in each suit, and each one being one number higher than te previous Pung.

Bamboo 7 Tile  Bamboo 7 Tile  Bamboo 7 Tile   Character 8 Tile  Character 8 Tile  Character 8 Tile   Dot 9 Tile  Dot 9 Tile  Dot 9 Tile

38. CHICKEN HAND

This is a hand that should earn zero points, if it were not a special scoring hand. Flower and Season tiles do not count towards this hand; they are added as a bonus to the 8 points scored.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Character 5 Tile  Character 6 Tile  Character 7 Tile   Dot 4 Tile  Dot 5 Tile  Dot 6 Tile   Bamboo 6 Tile  Bamboo 7 Tile   Bamboo 8 Tile  Bamboo 9 Tile  Bamboo 9 Tile  

39. LAST TILE DRAW

A hand that goes out from the very last draw of the game. This scoring hand is not added to Self-Drawn.


40. TILE CLAIM

A hand that goes out off the very last discard in the game.


41. OUT WITH REPLACEMENT TILE

A hand that goes out off the replacement tile drawn for a Kong. It does not apply to replacement tiles drawn for Flower or season tiles, only Kongs.


42. TWO CONCEALED KONGS

A hand that includes 2 concealed Kongs.


43. ROBBING THE KONG

Going out by claiming the tile that another player adds to a melded Pung to create a Kong. This is not combined with a Fully Concealed Hand.



THE 5 HANDS THAT SCORE 12 POINTS

44. LESSER HONORS AND KNITTED TILES

A hand made out of sinles of these tiles only:

  • Any Honor tile
  • Suit tiles that belong to different Knitted sequences – e.g. 1-4-7 of Characters, 2-5-8 of Bamboos, and 3-6-9 of Dots - each of the 3 suits must belong to a different Knitted sequence, but not necessarily in the order above.

When finished with 7 Honor tiles, the hand becomes a Greater Honors and Knitted Tiles hand. If the player goes out off his own draw, he can combine Fully Concealed. Points for All Types are not added.

Bamboo 1 Tile  Bamboo 4 Tile  Bamboo 7 Tile   Character 2 Tile  Character 5 Tile  Character 8 Tile   Dot 3 Tile  Dot 6 Tile   East Wind Tile  North Wind Tile  South Wind Tile   Green Dragon Tile  Red Dragon Tile  White Dragon Tile

45. KNITTED STRAIGHT

This is a special Straight not formed by standard Chows, but by 3 different Knitted sequences, e.g. 147 Dots, 258 Characters, 369 Bamboos (not necessarily in this order).

Dot 1 Tile  Dot 4 Tile  Dot 7 Tile   Character 2 Tile  Character 5 Tile  Character 8 Tile   Bamboo 3 Tile  Bamboo 6 Tile  Bamboo 9 Tile

46. UPPER FOUR

A hand composed entirely of the upper 4 numbers (6 to 9). The hand implies a point for No Honors.

Bamboo 6 Tile  Bamboo 6 Tile  Bamboo 6 Tile   Dot 7 Tile  Dot 7 Tile  Dot 7 Tile   Character 7 Tile  Character 8 Tile  Character 9 Tile   Bamboo 9 Tile  Bamboo 9 Tile  Bamboo 9 Tile   Dot 6 Tile  Dot 6 Tile  

47. LOWER FOUR

Similar to the above but created entirely from tiles in the lower 4 numbers (1 to 4). Again, the point for No Honors is implied.

Bamboo 1 Tile  Bamboo 1 Tile  Bamboo 1 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Character 5 Tile  Character 5 Tile  Character 5 Tile   Dot 2 Tile  Dot 2 Tile  Dot 2 Tile   Bamboo 4 Tile  Bamboo 4 Tile  

48. BIG THREE WINDS

A hand that includes a Pung or Kong of each Wind.

East Wind Tile  East Wind Tile  East Wind Tile   North Wind Tile  North Wind Tile  North Wind Tile   South Wind Tile  South Wind Tile  South Wind Tile   West Wind Tile  West Wind Tile  West Wind Tile  West Wind Tile  


THE 6 HANDS THAT SCORE 16 POINTS

49. PURE STRAIGHT

A hand formed of tiles 1-9 of any suit in three consecutive Chows.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Bamboo 4 Tile  Bamboo 5 Tile   Bamboo 6 Tile  Bamboo 7 Tile   Bamboo 8 Tile  Bamboo 9 Tile  

50. THREE-SUITED TERMINAL CHOWS

A hand made up of:

  • 2 Terminal Chows (123 and 789) in one suit.
  • The same in another suit
  • A head of 5's in the remaining suit.
Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Bamboo 7 Tile  Bamboo 8 Tile  Bamboo 9 Tile   Character 1 Tile  Character 2 Tile  Character 3 Tile   Character 7 Tile  Character 8 Tile  Character 9 Tile   Dot 5 Tile  Dot 5 Tile

51. PURE SHIFTED CHOWS

This hand is made up of 3 Chows all of one suit, and each one either sifted one number up from the previous, or two up – but not both.

Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Dot 2 Tile  Dot 3 Tile  Dot 4 Tile   Dot 3 Tile  Dot 4 Tile  Dot 5 Tile  

52. ALL FIVES

A hand that involves a number 5 tile in each element

Dot 3 Tile  Dot 4 Tile  Dot 5 Tile   Character 5 Tile  Character 5 Tile  Character 5 Tile   Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile  Bamboo 7 Tile   Dot 5 Tile  Dot 5 Tile

53. TRIPLE PUNG

Three Pungs of the same number, one of each suit.

Dot 4 Tile  Dot 4 Tile  Dot 4 Tile   Bamboo 4 Tile  Bamboo 4 Tile  Bamboo 4 Tile   Character 4 Tile  Character 4 Tile  Character 4 Tile  

54. THREE CONCEALED PUNGS

Three Pungs but concealed, not declared.



THE 9 HANDS THAT SCORE 24 POINTS

55. SEVEN PAIRS

A hand made up of seven pairs. This hand will always end with a single wait, and cannot be combined with a Concealed Hand or Single Wait.

Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile  Bamboo 3 Tile   Character 2 Tile  Character 2 Tile  Character 5 Tile  Character 5 Tile   Dot 6 Tile  Dot 6 Tile  Dot 7 Tile  Dot 7 Tile   Bamboo 2 Tile  Bamboo 2 Tile

56. GREATER HONORS AND KNITTED TILES

This is a hand composed of 7 single Honors, plus singles belonging to separate Knitted sequences (e.g. 1-4-7 Bamboos, 2-5-8 Characters and 3-6-9 Dots) You cannot combine this hand with All Types, Concealed Hand or Single Wait.

Character 1 Tile  Character 4 Tile  Character 7 Tile   Bamboo 2 Tile  Bamboo 5 Tile   Dot 3 Tile  Dot 9 Tile   Green Dragon Tile  Red Dragon Tile  White Dragon Tile   East Wind Tile  North Wind Tile  South Wind Tile  West Wind Tile

57. ALL EVEN

This is a hand composed of Pungs of even numbers (2-4-6-8) and a head of the same. It implies points scored for All Pungs and All Simples

Bamboo 2 Tile  Bamboo 2 Tile  Bamboo 2 Tile   Dot 6 Tile  Dot 6 Tile  Dot 6 Tile   Character 4 Tile  Character 4 Tile  Character 4 Tile   Dot 4 Tile  Dot 4 Tile  Dot 4 Tile   Bamboo 8 Tile  Bamboo 8 Tile

58. FULL FLUSH

This is a hand composed entirely of a single suit, and implies a point for No Honors.

Bamboo 1 Tile  Bamboo 1 Tile  Bamboo 1 Tile   Bamboo 2 Tile  Bamboo 2 Tile  Bamboo 2 Tile   Bamboo 5 Tile  Bamboo 5 Tile  Bamboo 5 Tile   Bamboo 6 Tile  Bamboo 7 Tile  Bamboo 8 Tile   Bamboo 4 Tile  Bamboo 4 Tile

59. PURE TRIPLE CHOW

This is a hand formed of three runs of the same numerical sequence in the same suit. It cannot be combined with Pure Shifted Pungs.

Dot 3 Tile  Dot 4 Tile  Dot 5 Tile   Dot 3 Tile  Dot 4 Tile  Dot 5 Tile   Dot 3 Tile  Dot 4 Tile  Dot 5 Tile  

60. PURE SHIFTED PUNGS

This is hand made up of three Pungs of the same suit, each one shifted up one number from the previous one. It cannot be combined with Pure Triple Chow.

Character 3 Tile  Character 3 Tile  Character 3 Tile   Character 4 Tile  Character 4 Tile  Character 4 Tile   Character 5 Tile  Character 5 Tile  Character 5 Tile

61. UPPER TILES

This is a hand made up only of tiles numbered 7 8 and 9. It implies a point for No Honors.

Bamboo 7 Tile  Bamboo 7 Tile  Bamboo 7 Tile   Bamboo 9 Tile  Bamboo 9 Tile  Bamboo 9 Tile   Character 7 Tile  Character 8 Tile  Character 9 Tile   Dot 8 Tile  Dot 8 Tile  Dot 8 Tile   Dot 9 Tile  Dot 9 Tile

62. MIDDLE TILES

This is a hand made up only of tiles numbered 4 5 and 6. It implies a point for No Honors.

Bamboo 6 Tile  Bamboo 6 Tile  Bamboo 6 Tile   Character 4 Tile  Character 4 Tile  Character 4 Tile   Character 6 Tile  Character 6 Tile  Character 6 Tile   Dot 4 Tile  Dot 5 Tile  Dot 6 Tile   Bamboo 4 Tile  Bamboo 4 Tile

63. LOWER TILES

This is a hand made up only of tiles numbered 1 2 and 3. It implies a point for No Honors.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Character 2 Tile  Character 2 Tile  Character 2 Tile   Character 3 Tile  Character 3 Tile  Character 3 Tile   Dot 1 Tile  Dot 2 Tile  Dot 3 Tile  Dot 2 Tile  Dot 2 Tile  


THE 3 HANDS THAT SCORE 32 POINTS HANDS

64. FOUR SHIFTED CHOWS

This hand is made up of four Chows all in one suit. Each one is shifted over either 1 or 2 numbers from the previous Chow, but not a combination of both.

Bamboo 1 Tile  Bamboo 2 Tile  Bamboo 3 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 4 Tile  Bamboo 5 Tile  Bamboo 6 Tile   Bamboo 5 Tile  Bamboo 6 Tile  Bamboo 7 Tile   Bamboo 1 Tile  Bamboo 1 Tile

65. THREE KONGS

A hand that contains three Kongs, either melded or concealed.

Character 2 Tile  Character 2 Tile  Character 2 Tile  Character 2 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile  Dot 5 Tile   Bamboo 9 Tile  Character 7 Tile  Character 7 Tile  Character 7 Tile  

66. ALL TERMINALS AND HONORS

A hand that consists entirely of Terminals and honors - 1, 9 and Honor tiles. It implies points for All Pungs and Pung of Terminals or Honors.

North Wind Tile  North Wind Tile  North Wind Tile   Bamboo 1 Tile  Bamboo 1 Tile  Bamboo 1 Tile   Dot 9 Tile  Dot 9 Tile  Dot 9 Tile   White Dragon TileWhite Dragon TileWhite Dragon Tile Dot 1 Tile  Dot 1 Tile  


THE 2 HANDS THAT SCORE 48 POINTS

67. QUADRUPLE CHOW

This hand is made up of four Chows of the same numerical sequence in the same suit. It therefore implies points for Pure Shifted Pungs, Tile Hog and Pure Double Chow.

Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 5 Tile  Bamboo 5 Tile

68. FOUR PURE SHIFTED PUNGS

This is four Pungs of the same suit, each one shifted up one from the previous.

Dot 3 Tile  Dot 3 Tile  Dot 3 Tile   Dot 4 Tile  Dot 4 Tile  Dot 4 Tile   Dot 5 Tile  Dot 5 Tile  Dot 5 Tile   Dot 6 Tile  Dot 6 Tile  Dot 6 Tile


THE 6 HANDS THAT SCORE 64 POINTS

69. ALL TERMINALS

This is a hand composed entirely of Terminas – 1 and 9 tiles. It cannot be combined with Double Pung or No Honors.

Bamboo 1 Tile  Bamboo 1 Tile  Bamboo 1 Tile   Bamboo 9 Tile  Bamboo 9 Tile  Bamboo 9 Tile   Character 1 Tile  Character 1 Tile  Character 1 Tile   Character 9 Tile  Character 9 Tile  Character 9 Tile   Dot 1 Tile  Dot 1 Tile

70. LITTLE FOUR WINDS

This is a hand made up of three Pungs of Winds and a head of the fourth Wind. It implies points for Big Three Winds and can be combined with Prevaent Wind and Seat Wind.

East Wind Tile  East Wind Tile  East Wind Tile   North Wind Tile  North Wind Tile  North Wind Tile   South Wind Tile  South Wind Tile  South Wind Tile   Bamboo 1 Tile  Bamboo 1 Tile  Bamboo 1 Tile   West Wind Tile  West Wind Tile

71. LITTLE THREE DRAGONS

This is a hand that consists of 2 Dragon Pungs and a head of the third Dragon. Points for individual Dragon Pungs may not be added.

Green Dragon Tile  Green Dragon Tile  Green Dragon Tile   Red Dragon Tile  Red Dragon Tile  Red Dragon Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Dot 1 Tile  Dot 1 Tile   White Dragon Tile  White Dragon Tile

73. FOUR CONCEALED PUNGS

This is a hand made up of 4 Pungs, all of which are unmelded. It cannot be combined with Fully Concealed Hand or All Pungs.

Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Dot 1 Tile  Dot 2 Tile  Dot 3 Tile   Dot 7 Tile  Dot 8 Tile  Dot 9 Tile   Dot 7 Tile  Dot 8 Tile  Dot 9 Tile   Dot 7 Tile  Dot 5 Tile  Dot 5 Tile  


THE 7 HANDS THAT SCORE 88 POINTS

75. BIG FOUR WINDS

A hand made up of Pungs or Kongs of all four Winds. It cannot be combined with All Pungs.

East Wind Tile  East Wind Tile  East Wind Tile   North Wind Tile  North Wind Tile  North Wind Tile   West Wind Tile  West Wind Tile  West Wind Tile   South Wind Tile  South Wind Tile  South Wind Tile  South Wind Tile

76. BIG THREE DRAGONS

This is a hand made up of Pungs or Kongs of all three Dragons. It cannot be combined with Dragon Pung.

Green Dragon Tile  Green Dragon Tile  Green Dragon Tile   Red Dragon Tile  Red Dragon Tile  Red Dragon Tile   White Dragon Tile  White Dragon Tile  White Dragon Tile  

77. ALL GREEN

This is a hand composed entirely of green tiles – i.e. 2-3-4-6-8 Bamboos and Green Dragons. It cannot be combined with Half Flush.

Green Dragon Tile  Green Dragon Tile  Green Dragon Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 2 Tile  Bamboo 3 Tile  Bamboo 4 Tile   Bamboo 6 Tile  Bamboo 6 Tile  Bamboo 6 Tile   Bamboo 8 Tile  Bamboo 8 Tile

78. NINE GATES

This is a hand made up of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, making a nine-sided wait for a 1-2-3-4-5-6-7-8 or 9. It cannot be combined with Full Flush or Pung of Terminals or Honors.

Dot 1 Tile  Dot 1 Tile  Dot 1 Tile   Dot 2 Tile  Dot 3 Tile  Dot 4 Tile   Dot 5 Tile  Dot 6 Tile  Dot 7 Tile   Dot 8 Tile  Dot 9 Tile  Dot 9 Tile  Dot 9 Tile

79. FOUR KONGS

This is a hand that contains any four Kongs, concealed or melded.


80. SEVEN SHIFTED PAIRS

This is a hand made up from seven pairs in the same suit, each one shifted up from the last. It cannot be combined with Full Flush, Fully Concealed Hand or Single Wait.

Bamboo 1 Tile  Bamboo 1 Tile   Bamboo 2 Tile  Bamboo 2 Tile   Bamboo 3 Tile  Bamboo 3 Tile   Bamboo 4 Tile  Bamboo 4 Tile   Bamboo 5 Tile  Bamboo 5 Tile   Bamboo 6 Tile  Bamboo 6 Tile   Bamboo 7 Tile  Bamboo 7 Tile

81. THIRTEEN ORPHANS

This is hand entirely made up of singles of any 12 of the terminal (1 and 9) and Honor Tiles, and a pair of the 13th. It cannot be combined with All Types, Concealed Hand or Single Wait.

Bamboo 1 Tile  Bamboo 9 Tile   Dot 1 Tile  Dot 9 Tile   Character 1 Tile  Character 9 Tile   Green Dragon Tile  Red Dragon Tile  White Dragon Tile   East Wind Tile  North Wind Tile  West Wind Tile  South Wind Tile


TABLE OF SCORING HANDS BY TYPE:

 Hand
Number
Points
Scored
HONOR TILE BASED SCORING HANDS
Dragon Pung142
Prevalent Wind152
Seat Wind162
Two Dragons346
Big Three Winds4812
Little Four Winds7064
Little Three Dragons7164
All Honors7264
Big Four Winds7588
Big Three Dragons7688
CHOW BASED SCORING HANDS
Pure Double Chow11
Mixed Double Chow21
Short Straight31
Two Terminal Chows41
All Chows182
Mixed Shifted Chows306
Mixed Straight358
Mixed Triple Chow378
Knitted Straight4512
Pure Straight4916
Three Suit Terminal Chows5016
Pure Shifted Chows5116
Pure Triple Chow5924
Four Shifted Chows6432
Quadruple Chow6748
Pure Terminal Chows7464
PUNG BASED SCORING HANDS
Pung of Terminals or Honors51
Melded Kong61
Double Pung202
Two Concealed Pungs212
Concealed Kong222
Two Melded Kongs264
All Pungs286
Two Concealed Kongs336
Mixed Shifted Pungs388
Triple Pung5316
Three Concealed Pungs5416
All Even5724
Pure Shifted Pungs6024
Three Kongs6532
All Terminals and Honors6632
Four Pure Shifted Pungs6848
All Terminals6964
Four Concealed Pungs7364
Four Kongs7988
SEVEN PAIRS HANDS
Seven Pairs5524
Seven Shifted Pairs8088
SUIT BASED HANDS
One Voided Suit71
No Honors81
Half Flush296
All Types316
Full Flush5824
All Green7788
Nine Gates7888
TERMINAL BASED HANDS
All Simples232
Outside Hand244
Upper Four4612
Lower Four4712
All Fives5216
Upper Tiles6124
Middle Tiles6224
Lower Tiles6324
KNITTED TILES BASED HANDS
Lesser Honors, Knitted Tiles4412
Greater Honors, Knitted Tiles5624
TYPES OF WAIT
Edge Wait91
Closed Wait101
Single Wait111
Self-Drawn121
Concealed Hand172
Fully Concealed Hand254
Last Tile274
Melded Hand326
Last Tile Draw408
Last Tile Claim418
Out With Replacement Tile428
Robbing The Kong438
SPECIAL HANDS
Flower Tiles131
Tile Hog192
Reversible Tiles368
Chicken Hand398
Thirteen Orphans8188

The one who declares Mahjong is the only one gets to score points. The points are based on the contents of the winning hand. The points are added together in a simple sum. Then, the flower tiles are counted apart from the 8 point minimum. Finally, depends on the Mahjong by someone’s discard or by self-drawn, additional points are added to determine the final score and then translated into payments or point deductions.

In summary, the payments or point deductions are calculated based upon two different ways of declaring Mahjong:

By someone’s discard:
The winner receives 8 points or chips from each of the three opponents.
The winner also receives points or chips from the player who discarded the winning tile equal to the points scored by the winning player.
For example: If a player win’s by someone discard with the total of 10 points + 2 flower tiles = 12 points, he or she will receive 8 + 8 + 8 = 24 points + 12 points from the discarder for a grand total of 36 points or chips.
By self-drawn:
Add 8 points to the value of the winning hand.
The winner receives this amount from each of the three opponents
For example: If a player win’s by self-drawn with a total of 10 points + 2 flower tiles = 12 points, he or she will add 8 points to the hand for a revised total of 20 points, and will receive 20 + 20 + 20 = 60 points or chips.
As you can see, there is a tremendous advantage to finishing a hand self-drawn!

Warning! Be careful when announcing Mahjong and revealing your hand without the minimum 8 points! This will cost you a penalty of 30 points (10 points to each player).

Once you already had an experience with playing Chinese Official Mahjong, sooner or later you’ll get hooked. If you haven’t gotten your hands on a set, take a look at some of the beautiful Mahjong sets on our site. Discover this intriguing and absorbing pastime and enjoy your playing.